I Keng Wu

Problem Space

Mental illness is a worldwide common issue. Refers to the data shown from the Canadian mental health association, that “in any given year, 1 in 5 people in Canada will personally experience a mental health problem or illness”. Especially during a pandemic, the possibility of feeling stressed, anxious, and depressed soars than anytime before.


Meditation can be seen as a suitable way of promoting well-being since the research of “Dealing with Depression During Coronavirus” proposes the notion of adopting a healthy daily habit or practicing relaxation techniques can help to relieve stress and boredom. 

Therefore, I would like to design a sound meditating system that helps to release anxiety and have a break from the cycle of negative thinking. With the inclusion of an application and a tangible product to enhances your mindfulness experience and encourages a flexible lifestyle.

At the current stage, the design of the application is the dominant segment of auroo. Whereas, the tangible product would be an option for the customer and it can be seen as the next step within this business model.



As I researched deeper into the meditation relevant topics, I realized the restrictions were likely increased to the design process somehow. To balance between my goal and the restrictions was a challenge, and I was excited to see how I tried to achieve my expectation.

I Keng Wu

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An interaction design graduate from Emily Carr University of Art + Design who focuses on user experience design, user interface design, service design, motion graphics, and branding strategy. Based on her own experience of living in China and Canada, she's always open-minded to adopt diversity and associates with her design practice. She has a great interest in observing the design in mundane activities and always maintains curiosity towards learning.
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