Visual Storyteller

Eunjung Choe

I make narrative illustrations. I am inspired by my daily life, folklore stories and environmental issues. Also, I am especially interested in indie game art, so I created game characters and environmental designs based on the original game idea. 


Project YUTAR

Digital

2020-2021

Description

Project YUTAR is a series of concept arts for an adventure 2d platformer game where the player plays as a robot named Joy exploring a desert-like exoplanet yutar to save hibernating people in danger by power shortage of the spacecraft system.

Background Story

In 2218 mankind began an immigration project to find a new home, and in 2228, its first immigration line reached its destination, YUTAR. However, the unexpected shock causes the spaceship to crash and prevents all crew members on board from waking up from hibernation. Then the only robot in the spaceship, “Joy”, wakes up from hibernation. In order to wake up the crew in the spaceship, “Joy” tries to repair a broken spaceship with the main computer in the spaceship. He has to help those who have migrated start the settlement project safely. The destroyed immigration spaceship is impossible to fix it because there is a lack of mechanical components. However, surprisingly, “Joy” finds that the landing planet has all the resources available to repair the spaceship. “Joy” begins his journey to repair immigration spaceship and help people.

Yutar Game Cover Art
Character JOY – Turn Around
Character JOY and D9 – Anatomy
Character JOY – body expressions
Yutar Environmental Art 01
Yutar Environmental Art 02
Yutar Environmental Art 03
Yutar Environmental Art 04

Summer

Digital

2020

Description

The sound of cicadas is one of the signature sounds of summer in Korea. The cicadas were often attached to window screens instead of trees. That sound spreads throughout my hometown. Large-scale housing development projects and the higher energy consumption of people accelerated the urban heat island phenomenon in Seoul. The raised temperature in the city promotes the breeding of cicadas which leads to an exploding population of cicadas in the city. It reminds me that human activity directly affects nature right next to my everyday life.

Summer / Digital / 2020

Autumn

Mixed media (Digital work on oil painting)

2020

Description

Reflected leaves on a pond using digital work on scanned oil paint

Autumn / Mixed Media / 2020

Wind Power

Digital

2021

Description

One of the problems is many birds are killed by wind blades. I believe movement toward wind power stations was right. What we need is to keep moving forward to the right direction. One of the solutions for the birds killed by blades is painting one of the blades with dark color. One darker blade makes rotating blades more visible to birds so that they can keep distance from them. 

Wind Power / Digital / 2021

Apocalypse

Digital

2021

Description

In the scene, there is a stranded vessel in the frozen water. An investigation team is gathering near the vessel to investigate. I wanted to draw an apocalyptic world in which most of the cities have frozen down due to the ice age and many artificial architectures are broken down. On the top of the image, there is a broken bridge. Also the vessel is found in the middle of frozen water which actually sank down a very long time ago.

Apocalypse / Digital / 2021

Iris

Digital

2021

Description

This artwork is inspired by the story ‘Iris’ written by Hermann Hesse. I drew a scene in which the main character traveling to various regions finds a new world chasing the sound of a soul bird and Iris flowers in a deep forest. The soul bird and iris flowers guide him to the door of the soul in the forest of winter. As he approaches the door, surrounding vegetation is changed to green trees and grasses of spring. The soul bird is not a real bird, but the sound from his inside. So it is illustrated as a shadow of him.

Iris / Digital / 2021

Eunjung Choe

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Seoul, Korea born, Vancouver, BC-based artist, Anna Eunjung Choe received her bachelors of Fine Arts in Illustration from Emily Carr University in 2021. In her illustrations, she captures narrative moments in clean lines and details. She gained inspiration from Japanese woodblock prints, video games and her own childhood memories, and began her artistic journey with traditional media and has expanded to digital art. She enjoys creating imaginary worlds with environments and character design for games. She also loves to observe people’s daily life which is another focus of her illustration practice. When she is not drawing, she likes to play games, watch animation and go camping with her family.
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